The best game starts on the best footing. To that end you should look at the three available pieces you are given and try to assemble them in the center square so that it will clear in the first round. The second best option is to clear a full line if possible.
This is best as it leaves the spare pieces with easy access for the next round to be matched and cleared.
As you play the first 10 rounds you want to play defensive so that every round you are clearing a full square or line. You want to keep the board as clear as possible to keep options available for the next 3 random shapes. You do this by mentally placing all three blocks before your first one is down. Clear tiles over setting up combos or perfect fits for pieces.
The best priority is to clear 1 2 3 squares. 1 being the first most important, the center square. 2 being the adjacent squares to the center and between the corner squares. 3rd being the corners.
This allows for chance and mistakes to accumulate tiles in the open areas where it is easier to free up trapped (empty) holes in spare tile formations.
As you start progressing you want to focus on managing the spare tiles from the previous rounds.
The sides and the corners are the worst place to have voids of empty squares. This is because the edge cannot be cleared, and the corner squares the most difficult because they have two edges.
If you have to place a piece in the corner you should focus on covering the corner, then the edge, and avoid the inside adjacent spots. You will be prone to seal off these hard to manage spots if you don't take the corner and edge first (this is counter intuitive but it's about staying defensive)
Red and yellow are the trouble spots. Gray is to be avoided when the square is empty.
Further to this strategy you want to prioritize keeping played tiles from creating voids of empty spots over what might make more points or big combos as was mentioned. This is because finishing the game is always better than a few extra combo points and it's more critical when matching the corner squares.
As you get past round 18 you want to increase your focus every turn on setting up the end game. Keep your options open for weird pieces that come. Long strings, diagonals, and the lazy s.
Keep the corners open and focus on protecting large bonus number tiles (50 in the picture). Keeping one with a good buffer of empty space is a good plan. Keeping 2 is great, usually by leaving one as a long string of open spaces and one as a 4 block of open spaces. Trying to protect all three is a fools game unless all rounds before have left you with an open board with not more that 3 or 4 placed pieces after round 20. This can be especially achieved if all three bonus numbers are grouped together inside one clear square.
After round 21 is end game. This is when you want to focus on points. Make combos to clear tiles until round 23. Keep those bonus numbers growing and clear those special tile colors.
The most points will come from the highest bonus number and it will only grow if all three numbers are on the board. Rounds 23 and 24 should be your target to use that big number. Don't get greedy and get locked out because round 25 gives you a poor hand.
You want to stop clearing tiles in round 23 and 24 if you can help it and never in 25. This is because each tile on the board gets massive multiplyer when it's over! (watch those tiles fly when you win)
https://blocks.thndr.games/r/7G8w
Give my link a try if you want to play. Or send me some sats to the on chain QR picture or to my lighting address J4YE@zbd.gg
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